

Look around the playerbase and a common point of frustration is the molasses-slow pacing of gear acquisition. So Shadowlands, then, surely must be good in this regard, as it has reverted to that model. Your only pull at the slot machine was whether or not you got loot at all. Wrath and Cataclysm (oh it may be 2021, but I remain the internet’s foremost Cataclysm defender) had RNG systems for loot that mirror the traditional play model. Looking back on WoW’s history with rewards, the current state is also how it was for the halcyon days…mostly.

Blizzard is right to observe that the loot piñata slot machine model of Legion and Battle for Azeroth is a deterrent in the long term – that using -forging systems as a gamble to push players to play more content can also push players away from doing anything, as there is no real plateau to reach and thus no feel-good moment of accomplishment, especially in the seasonal model the game has now where that chase is also only really valid for around 6 months before new gear shows up to take over. On the one hand, academically, I get it and agree with the idea. I am, and have been writing about, how I am of two minds on this. The guiding principle of Shadowlands rewards has been a desire to return to the more traditional state of WoW – one where each drop matters and feels good, for the most part, and where the RNG is not layers of rolls to decide a better fate, but simply getting an item.
